My little Worms DC Asset Util is more or less complete now. It can import, edit and export custom levels, mountains, landscapes and teams, complete with previews.
A little knowledge on low-level Amiga tech like blitting, bitmap formats and word alignment sure helped with decoding the last remaining mystery bytes: Oh, these two bytes always contain the bitmap height shifted 6 bits to the left – must be a BLTSIZE expression!
Once the last lingering bugs are squashed, I’ll publish the source somewhere. (It’s already in the page source for now, as an HTML/JavaScript one-filer.) I’ve also put together a documentation page for the various file formats.
Unfortunately this means I now have to continue with the original goal and produce a nice level map, in the hopes that it will be nice enough and in time for inclusion in the upcoming Worms DC 1.5 release end of January. :)
Blog
- Dec 2024 – 3
- Nov 2024 – 5
- Oct 2024 – 9
- Sep 2024 – 6
- Aug 2024 – 5
- Jul 2024 – 6
- Jun 2024 – 6
- May 2024 – 7
- Apr 2024 – 8
- Mar 2024 – 4
- Feb 2024 – 9
- Jan 2024 – 10
- Dec 2023 – 8
- Nov 2023 – 1
- Oct 2023 – 5
- Sep 2023 – 5
- Aug 2023 – 8
- Jul 2023 – 1
- Apr 2023 – 1
Recently updated pages
- new art
- hrrngh!
- Knob-Out
- B.S.I. – Byte Scene Investigation
- Coppenheimer
- Hold mode minutiae
- Shall we play a game?
- Worms VBI
- strss
- Modding the Amiga boot hand
- More…