While working on my anaglyph-3D (and new art making-of) talk, I realized in horror I had misnamed this little guy all the time, calling him “Tweasy” everywhere instead of “Teasy”.

This applies to all the mentions in the write-up (since corrected) and extends to all the file names and labels in the source code. I wonder how this happened – after all, I did flip through lots of online resources in preparation for the art work, and I must have been aware of the correct name at some point.
INITIAL_TWEASY_X = -200 INITIAL_TWEASY_Y = 50 TWEASY_X_SPEED = 2 TWEASY_Y_SPEED_EIGHTS = 2 clr.l pd_StompSequence(a6) move.w #INITIAL_TWEASY_X,pd_TweasyX(a6) move.w #INITIAL_TWEASY_Y*8,pd_TweasyYTimes8(a6) clr.w pd_TweasyAnimFrame(a6) ... sprites: include tweasy-gfx/walksprites.asm colors: incbin tweasy-gfx/001_placeholder.col
Was I pulling out a long eyebrow hair at the time and got him mixed up with tweezers? Or, since I was doing lots of rotoscoping and little animations for the demo, was I thinking of Macromedia Flash, the grand old authoring tool for vector-based animations, nasty ads, and browser games? Keyframe-based animations were called tweens back then, and the internal “pixel” resolution was based on a unit called twips.
Anyway, twanks, err, thanks, little guy, for spicing up the demo and my talk with some laughs and “awws”! :)