On Hoffman’s recent hacking stream he was running Rink a dink REDUX and it ran into a crash, presumably because of a bad disk. Curious, I’ve triggered a crash myself by disabling fast-ram halfway through the demo:
I really dig the level of detail that went into this. Even the dead-end crash screen that nobody would ever see under normal conditions has a stylish design! There are nice background colors for different error conditions, the sound is properly muted and all sprites are reset:
; Disassembled from $c00ca4 ; Color 0 move in crash copperlist: ; 000033f8: 0180 0xxx CRASH_COLOR0 = $33fa deadend_red: move.w #$0804,CRASH_COLOR0 bra.b deadend_screen deadend_green: move.w #$0084,CRASH_COLOR0 bra.b deadend_screen deadend_blue_or_override: move.w #$0048,CRASH_COLOR0 move.w override_color(pc),d0 beq.b deadend_screen move.w d0,CRASH_COLOR0 deadend_screen: moveq #0,d0 move.w #$7fff,d1 lea $dff000,a6 move.w d1,dmacon(a6) move.w d1,intena(a6) move.w d1,intreq(a6) move.w d1,adkcon(a6) moveq #4-1,d2 lea aud0vol(a6),a0 .mute move.w d0,(a0) lea $10(a0),a0 dbf d2,.mute moveq #8-1,d2 lea spr0data(a6),a0 .sprdat move.l d0,(a0) addq #8,a0 dbf d2,.sprdat move.l #deadend_copper,cop1lc(a6) move.w d0,copjmp1(a6) move.w #$83c0,dmacon(a6) .loop bra.b .loop override_color: dc.w 0
Of course this attitude extends to the whole production, the details, the style, the pixel-perfect transitions… I extend a very belated hats-off to Paradroid! :)
PS: “But the colors are just red, green and blue?” No! Other coders would have used, well, coder colors, but
these have style! Compare:
R
G
B
vs the colors used here:
R
G
B
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