I had painted myself into a corner with my first no-cpu endeavor:
- I took an idea I wanted to do for a long time – a quirky cover of the beautiful Amiga demo Cortez by Melon
- So let’s use that vague idea and start filming and rotoscoping right away
- Study Blueberry’s framework, get familiar with Dart and then decide: Nah, I’ll write my own Copper compiler!
- Write an animation tool and a simulator while I’m at it
- Oh, and of course we need Rocket integration for sync!
- Endlessly fiddle with what was supposed to be only the opening screen
- Damn, that no-cpu stuff is hard! And my chipmem is full already?!
- The Gerp deadline is coming in hard as well…
Since I couldn’t really release a no-cpu thing elsewhere in the near future,
it was time for some painful healthy cuts.
Ouch!
In the end I managed to produce a half-assed version just minutes before the deadline. My demoscene friends later told me they had a good laugh at the party when it ran, so that’s a win. (Haha, “ran”!)
Too bad the title doesn’t make any sense in the trimmed-down version. But I know better than to promise a final, improved version. That would require planning and full-assing – not always my forte. :)
PS: By a weird cosmic coincidence, a video of “Cortez” was shown on the big screen all the way through Dream210 when I was already working on this. Funny.