heckmeck!

Nerd content and
cringe since 1999

Alexander Grupe
Losso/ATW

June 2025

Blog

2025-05

Well, of course they are, because it’s fun! :) In this case, “they” is Nova 2025, the demoparty. It is taking place right now in Budleigh/UK, and I had totally forgotten they have a dedicated Teletext competition until I turned on the stream.

My last remote entry for Nova (and the subsequent inquiry what happened with it) somehow got lost in 2023, but I would love to do a little Teletext piece again. Maybe enter something for Flashparty in October? I seem to have skipped Flashparty 2024 after sinéad in 2023, so it’s about time…

Anyhoo – seeing all the nice Teletext entries on the Nova stream was great!

Compressing each party theme into a 512 byte Amiga intro, that is. (Too bad the years aren’t consecutive…) A pouet thread made me look up my past productions for Nordlicht – a welcome procrastination while I should be thinking about ideas for this year’s edition in a few weeks…

Party themeProduction
Fire brigade
2018

Notice the little fire truck on the website! :)
512 Byte Brigade
A minimalist cover of the Game Boy Advance invitation. The first 512 byte competition at Nordlicht!

In the beginning, there was a floppy disk
2019

The trophies were exceptionally nice that year.

spoke
As in “Thus Spoke Zarathustra”. Very dirty code, but a nice 2001 Space Odyssey mood and a perfect fit for the party theme.

Ahoy, landlubbers!
2022

Finally, a pirate theme!
Arrr512
You can never go wrong with a huge skull and a bit of Monkey Island’s theme. Oy!

Nordlicht Express
2023

Choo-choo!
hypotrain
I like trains, and I like Rebels’ legendary subway demo – let’s do a 512 byte adaption!

Crime Scene – Do Not Cross
2024

This party theme was lovingly put to life at the party place. And there were Tatort-themed trophies!

B.S.I. – Byte Scene Investigation
I kinda hit the limits of story-telling in 512 bytes here. Scary!

Sooo… This year’s headline is “Neon Prime” – galactic, sci-fi, space-opera!

I might have gotten the spark of an idea while writing this. Sokath, his eyes uncovered!

Inspired by this post commentary by Kev Quirk, I decided to look into my own logfiles of the past months and see how much bot visits I’m getting.

Some findings:

  • No, bots are not eating my blog, two thirds of all requests seem human.
  • But boy, there are a lot of bots around nowadays!
  • Surprisingly, Googlebot isn’t the hungriest bot. It’s OpenAI/ChatGPT!
  • Strong contender: Ahrefsbot – they’re really nosy! I can see why you would pay for their service, though, given that browsers generally don’t send referer headers anymore.
  • Bytespider, operated by TikTok’s parent company ByteDance, also seems really into Amiga, demoscene, and Teletext content.
  • Of course, all of this can only take bots into account that play nice and identify themselves as bots.

The top user agents of the past months are:

#HitsPercentageIdentified as
1316,94466.3%User agent looking like a human-operated browser
222,6224.7%openai.com
321,5744.5%GoogleBot
415,0753.2%AhrefsBot
511,4072.4%Scrapy
69,1401.9%Bytespider
76,4741.4%bingbot
85,8151.2%babbar.tech
95,1051.1%ClaudeBot
104,8951.0%Amazonbot
11 4,298 0.9%facebook.com
12 4,185 0.9%Applebot
13 3,666 0.8%PetalBot
14 3,532 0.7%SemrushBot
15 3,449 0.7%ImagesiftBot
16 2,564 0.5%MJ12bot
17 2,401 0.5%DuckDuckBot
18 2,134 0.4%BLEXBot
19 1,961 0.4%Empty (“-”)
20 1,428 0.3%YandexBot
21 1,118 0.2%curl
22 1,100 0.2%Dalvik
23 1,058 0.2%VelenPublicWebCrawler
24 1,038 0.2%Timpibot
25 1,001 0.2%serpstatbot
26 970 0.2%AwarioBot
27 967 0.2%SeznamBot
28 963 0.2%DotBot
29 881 0.2%DataForSeoBot
30 870 0.2%coccocbot

The bot-vs-human ratio roughly ends up like this:

Percentage of all requestsCategory
66.3%Probably human
33.7%Bot

So… go humans, I guess? That is, unless we filter out all file requests (CSS, images, other media). Then we get:

Percentage of page requestsCategory
50.8%Bot
49.2%Probably human

In any case it was lovely to see some Amiga users visiting with IBrowse on AmigaOS 3.2 and 3.9! And I guess the “PSP (PlayStation Portable)” user agent is a nerdy joke? :)

Cool stuff on the webz, recent and olde.
What’s Cool? · What’s Cool? II · What’s Cool? III

  • WarGames Title Fonts
    A nice pixel reverse engineering job of reconstructing the movie’s title and credits font. There’s an adaption of the terminal font as well. Good thing a similar font already existed when I made a whimsical WarGames-themed GIF animation for Revision 2024. :)
  • Learning From the Amiga API/ABI
    I’ve been thinking about doing a “Why Amiga is cool” post one day, focusing on the non-obvious features and ideas that made the platform great. This article (along with its preceding “rant”) resonates with that idea: Praising Amiga not for its games or multimedia capabilities, but for its elegant library handling and its powerful microkernel.

    Beware: That website uses <body bgcolor="#000000" text="#5050FF">, which is a bit too retro even for my taste… :)
  • melon in the wild
    That made me smile: A graffiti sporting the original oldschool melon logo with the dot. While you’re at it, also check out BraxtonDK’s Bluesky profile for a nice compilation of new and classic pixel art masterpieces.
  • Dead Ahead by FLEX & Ephidrena feat. Skarv
    A most welcome reminder to sit down with my beefed-up Amiga 1200 some more – by watching this incredible demo as a start! I intentionally squinted when skimming over the YouTube recording, not to spoil the experience of watching it on real hardware with a good old cathode ray tube.
  • The Meaning of Icons
    An entertaining reflection on icons, the metaphors they embody, and the questionable trend towards stylized, cryptic monochrome pictures. Apropos cryptic: I especially enjoyed the old fill tool icon in DeluxePaint being mentioned because I, too, never read it as a paint bucket being emptied for many years. The weird mouse pointer didn’t help, either:

While working on my anaglyph-3D (and new art making-of) talk, I realized in horror I had misnamed this little guy all the time, calling him “Tweasy” everywhere instead of “Teasy”.

This applies to all the mentions in the write-up (since corrected) and extends to all the file names and labels in the source code. I wonder how this happened – after all, I did flip through lots of online resources in preparation for the art work, and I must have been aware of the correct name at some point.

INITIAL_TWEASY_X        = -200
INITIAL_TWEASY_Y        = 50
TWEASY_X_SPEED          = 2
TWEASY_Y_SPEED_EIGHTS   = 2

        clr.l   pd_StompSequence(a6)
        move.w  #INITIAL_TWEASY_X,pd_TweasyX(a6)
        move.w  #INITIAL_TWEASY_Y*8,pd_TweasyYTimes8(a6)
        clr.w   pd_TweasyAnimFrame(a6)
        ...

sprites:
        include tweasy-gfx/walksprites.asm
colors:
        incbin  tweasy-gfx/001_placeholder.col

Was I pulling out a long eyebrow hair at the time and got him mixed up with tweezers? Or, since I was doing lots of rotoscoping and little animations for the demo, was I thinking of Macromedia Flash, the grand old authoring tool for vector-based animations, nasty ads, and browser games? Keyframe-based animations were called tweens back then, and the internal “pixel” resolution was based on a unit called twips.

Anyway, twanks, err, thanks, little guy, for spicing up the demo and my talk with some laughs and “awws”! :)

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