Sich über fehlendes oder falsches Keming, pardon!, Kerning aufzuregen war gestern! Der neue Shit: Falsch platzierte Versal-Eszetts!
Zumindest vermute ich, dass das jetzt ein Trend ist, weil mir zufällig innerhalb von zwei Tagen gleich zwei Fälle ins Auge gesprungen sind. Einmal auf Twitter:
Und einmal bei der Tagesschau, im launigen Werbebeitrag zum Thema Google-Suchtrends:
Dann wieder: Ich habe zufällig gerade von merkwürdigen Ligaturen im Custom Font von Twitter gelesen – hat das vielleicht mit der falschen, öhm, Versalierung des Scheiß-ẞ zu tun?
Und im Fall „Fußball“ vs. „Fuẞball“ bei der Tagesschau sieht es nicht hundertprozentig nach einem Versal-Eszett aus, eher wie eine Ersetzung aus einer komplett anderen Schriftart. Ob man in der Tagesschau-Grafik jetzt auch auf Retro-Fonts ohne Sonderzeichen setzt?
Update: Bluesky has entered the chat.
Oder ein komisches ß in der Schrift? Nein, definitiv ein Versal-Eszett.
My little Worms DC Asset Util is more or less complete now. It can import, edit and export custom levels, mountains, landscapes and teams, complete with previews.
A little knowledge on low-level Amiga tech like blitting, bitmap formats and word alignment sure helped with decoding the last remaining mystery bytes: Oh, these two bytes always contain the bitmap height shifted 6 bits to the left – must be a BLTSIZE expression!
Once the last lingering bugs are squashed, I’ll publish the source somewhere. (It’s already in the page source for now, as an HTML/JavaScript one-filer.) I’ve also put together a documentation page for the various file formats.
Unfortunately this means I now have to continue with the original goal and produce a nice level map, in the hopes that it will be nice enough and in time for inclusion in the upcoming Worms DC 1.5 release end of January. :)
Nice,
the new
Vintage Computing Christmas Challenge (VC³) is on!
This time the challenge isn’t made of festive stars (*
) alone, arranged in christmassy patterns,
no, there are six different characters to incorporate!
\O/+-!
for the win!
“Wait, what is this?” In short: A reference image in text form is given, and everyone tries to create a program that ouputs that exact image. Any platform, any language – small, weird, exotic, or bombastic. I might have a go at an Amiga assembly entry again, who knows…
If you’re into mind-boggling size optimization and obscure programming environments, why not join the fun? \O/
- Vintage Computing Christmas Challenge 2024
All the rules (and prizes!) - Announcement video
With a little retrospective on earlier competitions.
Back in October, the news about a 30th anniversary edition of Worms: The Director’s Cut made the rounds, to be released at Gerp 2025. Original developer Andy Davidson will put together a new release on the original platform: Worms DC 1.5 for the Amiga!
(By the way: If you haven’t already, now is a good time to watch the fascinating documentary about the making of Worms a.k.a. Total Wormage.)
Being a huge fan of Worms myself, I had to get in on that!
Naturally, the first step to design a custom level for the game is to reverse-engineer the internal file formats and build a custom tool based on the existing level editor, WormPrefs. :)
Apart from the fun of meddling with obscure binary formats, this was a welcome opportunity to freshen up my JavaScript and HTML foo: Juggling with binary data and UInt8Arrays, file-drop inputs, canvas drawing, classes (gasp!), color and range inputs, etc. And it brought some concrete advantages for other custom level designers, too (I hope):
- Live previews of everything
- Live palette manipulation
- Ability to quickly inspect existing custom level, mountains and landscape files
So here it is, my little Worms DC assets utility. No Node.js, no frameworks, just plain JavaScript (and Simple.css):
The tool is still work in progress. I need to tackle DIY landscapes at one point, and there are always weird file format issues popping up.
To join the fun, have a look at the dedicated Worms DCHQ Discord server. Keep on wormin’!
Boot hand? Windows? Well, you may call it “boot screen”, but the Amiga’s Kickstart hand was first, so it’s a lame rip-off of the concept to me. :)
Technically, it’s a totally different thing of course. Arguably “boot screen” isn’t even correct, as the actual boot screen would be a butt-ugly text screen, so it’s more of a “wait while loading” screen…
Joking and nitpicking aside – if you have an hour to spare and love replacing boot images as much as I do, check out this lovely video:
- How do you replace the boot screen in every (old) version of Windows?
YouTube video by BerylRose
It starts off easy, with a plain bitmap stuffed into WIN.COM
for Windows 1.0, and gets increasingly
tricky when replacing Windows 95’s boot screen without going the easy route of using LOGO.SYS
,
or hacking ntoskrnl.exe
for later Windows editions.
A great watch! And there’s also a detailled write-up.
Blog
- Keming war gestern
- Worms DeCoded
- VC³ 2024, an early present
- Fun with Worms DC custom levels
- Modding the Windows boot hand
- Unit Arrr
- I just favican’t
- I consider myself more of a Renaissance man
- Zerosphere on Analogue Pocket
- Amiga Topaz 1.4, part 2
- More…
Recently updated pages
- new art
- hrrngh!
- Knob-Out
- B.S.I. – Byte Scene Investigation
- Coppenheimer
- Hold mode minutiae
- Shall we play a game?
- Worms VBI
- strss
- Modding the Amiga boot hand
- More…