What is this?
Create or modify custom levels, mountains, or landscapes for Worms DC for the Amiga.
Start from scratch or use a
template.
Note: There might be bugs. The processing log at the bottom may provide insight.
There’s also some documentation on the file formats.
Changelog: (all updates)
2024-11-13: Quick hack, palette and bitmap extraction. .WRM16, .GFT kinda works
2024-11-13: File browse input added
2024-11-14: Mountain decoding, decimal RGB values
2024-11-15: Started edit forms (work in progress), early DIY landscape parsing, started documenting a bit
2024-11-15: WRM2 chunk fully decoded
2024-11-16: Custom level export seems to work (clean roundtrip), only supports fiddling with knobs and colors of existing levels, though
2024-11-16: IFF import; default mountains missing when working from clean slate? (Edit: Nah, that was my local WORMSDC setup.)
2024-11-16: Auto-repaint with current palette on IFF import, manual repaint button
2024-11-17: Load palettes from IFF, live palette updates, save IFF, mountain set preview images with live palette updates
2024-11-17: Head-scratching about sub-image headers in WRM2MNTS files (8 mystery bytes remain)
2024-11-18: MNT export works, filled mystery bytes with values from some existing MNT file
2024-11-18: Custom level preview
2024-11-20: Scrolling mountain creation preview, improved mountain preview for custom levels, sub-image mystery bytes decoded
2024-11-22: Custom level preview with health bar (behind foreground layer)
2024-11-23: Fixed MNT bitmap export, figured out WormPrefs bitmap and palette mangling
2024-11-24: Code refactoring; faster bitmap drawing, instant color changes
2024-12-03: Mountain export fixed, sub-image header fully decoded
2024-12-04: DIY landscape export seems to work! \o/ File formats documented.
2024-12-06: Team file support